That “unknown error” in UE5 packaging is usually just a generic message hiding the real issue, so the first thing I’d do is open the full Output Log (not just the summary) and scroll up to find the actual error line. In my experience, it’s often caused by missing plugins, invalid file paths (like spaces or long names), or a bad asset/blueprint that fails to compile, so try fixing any warnings in your project first, delete the Saved, Intermediate, and Binaries folders, then package again. Also make sure your project name has no special characters and all required SDKs are installed. Most of the time, once you fix the real error in the log, this “unknown error” disappears.