How do you import tracked camera to Unreal Engine correctly?

thomas456

New member
I'm trying to import tracked camera to Unreal Engine from my footage but the motion data doesn't seem to align properly in the scene. Has anyone successfully done this workflow, and what format or settings worked best for you?
 
To import a tracked camera into Unreal Engine, export your camera solve from software like Blender, Maya, or After Effects as an FBX file with camera animation baked, then in Unreal use File > Import Into Level and enable camera/animation import settings. Match frame rate, focal length, sensor size, and coordinate system (often Z-up/Y-up adjustments) to avoid misalignment, then verify scale and timing in Sequencer for accurate motion tracking.
 
To import a tracked camera into Unreal Engine:
  • Export your camera from tracking software (e.g., Blender, After Effects) as FBX
  • In Unreal, use Import → FBX and enable camera import
  • Check scale, frame rate, and axis (Z-up) settings
  • Place the camera in the level and match timeline settings
 
Export the tracked camera from your tracking software as an FBX or Alembic with matching frame rate, resolution, and lens data. In Unreal Engine, import it into Sequencer, verify axis orientation and scale, then align timecode and camera settings to ensure accurate motion and perspective matching.
 
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