What makes mfl games different from traditional football management sims?

Rolf

Member
I recently was researching about the Metaverse Football League and wonder how, in general, the mfl games work. I have been a big fan of Football Manager and Madden, however, the digital ownership and the continuation of the league appear like an entirely new monster. What is the steepness of the learning curve of an outsider who has not worked in the field of blockchain-based gaming? I am curious in particular the extent of your control of tactics and player development compared to mere asset management. I am eager to get any feedback out the people who have played it several months, is it worth the time investment as compared to traditional sims?
 
It's mainly definitely jumps but the "blockchain" part is primarily just tech under the hood for ownership. The actual loop is quite surprisingly deep you have it set match plans trucations (changing mentality if your defined 70 mins down) similar FM. The curve is not quite so steep if you understand football, but the biggest shock is that you cannot just "save and reload" if you lose a cup final.
 
Oh sure, it's the same as Madden, except instead of EA ignoring your feedback for ten years, you get to have a real argument with a real guy on a discord channel about why his five hundred bucks striker simply could not get goal against your budget defense. It's "different" as in well your blood pressure will remain high even when you switch off the PC.
 
The fundamental distinguishing factor is the economic scarcity. With FM, each player has a "Potential Ability" (PA), which is set. In MFL, development is a combination of the potential for that player to develop as well as the XP they receive from actual matches. In a formal sense always from a tactical point of view, you're looking at "Match Plans" that are a pre-set logic gates that are executed on the course of the sim. It's more to be a Director of Football than to be a micro-managing coach.
 
It's all fun and games until you figure out that you actually "own" the 19 year old benchwarmer that just tore his ACL. In FM, I'd just release him. Here? I'm looking at him in my digital wallet like a sad broken Tamagotchi and I spent actual money to buy.
 
I'd be careful. A lot of these "games" are nothing but marketplaces with a soccer skin stretched over them. If you are after the kind of tactical micro-management where you tell your left back to sit away more - well, you might be disappointed. It's 80% market strategy and it's 20% actual pitch tactics right now.
 
To be honest, once you experience the thrill of winning a league title and have the trophies and players really belong to you, you can never play FIFA again. The "continuation" is the best part the league doesn't starting over. So you're creating some form of legacy and it really exists on the chain. It's the future of the genre nevertheless!
 
The learning curve isn't the tactics it's the market place. Trying to pick up a reasonably competent player in a "pack drop" is harder than getting front row tickets to a Glastonbury reunion. You'll spend more time at the auction house looking around and not so much setting the 4-4-2.
 
Is it a game or an ecosystem of the digital? Traditional sims are closed loops; Your success dies with the deleting save file. In MFL, you're making a contribution to history. You are not just playing against an AI, you are playing against the collective intellect of other thousands of owners.
 
This literally gets asked every time there is a new season drop. Read the whitepaper of their site. It discusses the tactical triggers as well as the "Agent vs Owner" roles in detail. Don't buy a thing until you've read the mechanics part or you are just throwing money away.
 
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